In the industry, or even in the classroom, people seem to have a collective habit of complicating their speech when explaining things to other people. This is especially true of teachers and higher ups. I hate this. If someone is asking for help, especially if they're asking for help with something BASIC, there's a pretty good chance that they don't know a lot of technical jargon. There's nothing wrong with keeping it simple and explaining what "industry terms" mean along the way.
Granted, you can't escape professional terms, but you don't have to present yourself like a condescending, pretentious know-it-all either. I hope if I'm ever in the position to teach or explain something, that I'll stick to my guns and keep it simple.
Simple is the way to go!
~Melissa
Friday, February 26, 2010
Monday, February 1, 2010
Lofting Dynamic Curves
So I ran across an interesting technique using Maya Hair that I thought I'd go over (VAGUELY) here.
You can create a series of curves, make them dynamic (or for more control, create a hair system using these curves), loft these curves, create a wind field and presto, you have something like a cape, curtains or linen blowing in the wind. Try it out!
~Melissa
You can create a series of curves, make them dynamic (or for more control, create a hair system using these curves), loft these curves, create a wind field and presto, you have something like a cape, curtains or linen blowing in the wind. Try it out!
~Melissa
Monday, January 25, 2010
Fluid, Particles and Maya
So my first post in this blog is random.
Go figure.
I've come to the conclusion that Maya is too versatile for it's own good. It's my opinion that's it's grown to the point where no single person knows everything there is to know about the program anymore, including the people who programmed it.
A fellow student (who is 100x more amazing than I can ever hope to be) introduced me to Peter Shipkov and his awesome awesomeness. Using his presets as a guide (as well as other sources online), I'm starting to experiment with particles being shaded/driven/AAAAAH by fluids and WOW. Two steps in and I'm lost like a blind women in a forest of shadows.
Why is nothing easy?! And why am I so excited to get my first test up?! I might be insane, but this is just so much fun!
~Melissa
Go figure.
I've come to the conclusion that Maya is too versatile for it's own good. It's my opinion that's it's grown to the point where no single person knows everything there is to know about the program anymore, including the people who programmed it.
A fellow student (who is 100x more amazing than I can ever hope to be) introduced me to Peter Shipkov and his awesome awesomeness. Using his presets as a guide (as well as other sources online), I'm starting to experiment with particles being shaded/driven/AAAAAH by fluids and WOW. Two steps in and I'm lost like a blind women in a forest of shadows.
Why is nothing easy?! And why am I so excited to get my first test up?! I might be insane, but this is just so much fun!
~Melissa
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