Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Wednesday, August 4, 2010

Cloth Tutorial... kind of

This was my first run with CamStudio or whatever, and the results are stinky.  The audio starts to lag after about 3 minutes and it just gets worse.  I wonder why.  Anyway, I'm not exactly treading new ground with this one, but I thought I'd test the waters by posting something easy.

I wish I had a nice speaking voice, I really do.  Just ignore it and let your eyes glaze over as you watch this ^^;

http://www.youtube.com/watch?v=tRDjTX9N7aM

~Melissa

Wednesday, June 16, 2010

A guide to Cloth Simulation - by me!

I've always grumbled about the lack of documentation on cloth simulation.  Why won't people take the time to write things out?!  Well, it's time for me to put up or shut up.  I'm in the process of making a novice friendly guide to cloth simulation using Maya nCloth.  Since it's aimed at complete novices, it won't be full of technical mumbo-jumbo.  It's just as well.  I hate that (see one of my earlier entries).  If you write something, everyone should be able to understand it, that's what I think.  Anyway, someone asked me if I was going to put it online.  I hadn't thought about it until he asked me.

I think I will.

When it's done, I hope people benefit from it, and understand my insane ramblings.  I'm always up for critiques.  For the one random person who wanders into this blog: if you see my "tutorial", check it out and give me some tips on how to improve it.

In the meantime... feel free to stare at this page and, I dunno, wait for it?

~Melissa

Monday, February 1, 2010

Lofting Dynamic Curves

So I ran across an interesting technique using Maya Hair that I thought I'd go over (VAGUELY) here.

You can create a series of curves, make them dynamic (or for more control, create a hair system using these curves), loft these curves, create a wind field and presto, you have something like a cape, curtains or linen blowing in the wind.  Try it out!

~Melissa

Monday, January 25, 2010

Fluid, Particles and Maya

So my first post in this blog is random.

Go figure.

I've come to the conclusion that Maya is too versatile for it's own good.  It's my opinion that's it's grown to the point where no single person knows everything there is to know about the program anymore, including the people who programmed it.

A fellow student (who is 100x more amazing than I can ever hope to be) introduced me to Peter Shipkov and his awesome awesomeness.  Using his presets as a guide (as well as other sources online), I'm starting to experiment with particles being shaded/driven/AAAAAH by fluids and WOW.  Two steps in and I'm lost like a blind women in a forest of shadows.

Why is nothing easy?!  And why am I so excited to get my first test up?!  I might be insane, but this is just so much fun!

~Melissa