Saturday, October 29, 2011

Catching Up/3 Random Tests

Wow, it's been a WHILE hasn't it?  Well, what have I been up to?  Lots!  I got a new laptop as a late graduation present, and I've been doing a lot of fluid and particle tests with Maya.  I've focused on character effects for so long, and I want to jump into something new and exciting.  It's been fantastic struggling with particles and fluids.  They have the potential to produce phenomenal effects, but you have to know how to manipulate the 4903583095804802 attributes in order to create them. (Well, maybe not, but you should at least know what 20% of them do, and I don't lol).  Remember that nuke I said I wanted to make?  I started re-familiarizing myself with making nukes so, hopefully, it's only a matter of time before I can recreate that one.  We'll see.

Also, I DID finish that one of the nCloth tutorials I wanted to make.  It's on my old laptop (oops).  So I need to get it, export the video and upload it.  I need to create the painting attributes one.  I also want to talk about keying attributes.  I have no idea when I'll get around to that one.

As always, I'm here to learn, not just share and talk to myself.  If you have any constructive feedback on anything I say/do, I would absolutely love to hear it.  I'm always willing to share my test files if you want to help me, or learn from them.

~Melissa




I'm trying to get familiar with rendering particles with mental ray.  I've learned a little, but I still have a LOT to learn.  If anyone has tips or suggestions, I'd LOVE to hear them!



100k particles

2 minutes a frame

1 point light with Ray Trace shadows enabled



Pretty new to nukes, thought I'd give them a try.  I've got a very basic set up.

Container 20 40 20
Resolution 140 180 140
High Detail Solve on all grid except Velocity

1 lonely surface emitter

I think it's pretty cool for a second attempt, but I don't know why it looks "chunky" or pixelated or whatever.  It's like you can see the grid in the fluid or something.  Tear it apart, I'd love some critiques/suggestions.